[UA] Dueling Banjos
Mark Fender
markf at spcare.com
Thu Nov 30 08:10:12 PST 2000
RPGs have always focussed on cities. (Except FRPGs, which always seem
focussed on unexplored ruins and wilderness. Odd, that.) I think there's
just an unspoken expectation that a contemporary paranormal game will be
set in a city -- probably a leftover from V:tM (if you're coming at it from
the mainstream)
I think it's odder that a game about vampires is the mainstream. Our
world's weird.
or OTE (if you're approaching from the lunatic fringe). Do y'all think
there's a good reason for this? Or should UA shift its focus away from
cities?
I think it's easier to run a city-based game than a suburb-based game, in
general. You can introduce a thousand NPCs without having to know their
relationship with each other. You can have the city commissioner taken over
by a demon with less people recognizing the change. Not to mention there's
plenty of varying neighborhoods in a city, from Little Italy to Chinatown
to Cabrini Green for a different spin on the city's 'culture'. In addition,
a city is usually the center of power for a realm. Governors, presidents,
and dictators-for-life live in cities and these types of people naturally
up the importance of any adventure.
On the other hand, a suburban game would be cool. For the GMs with the time
on their hands, NPC relationships can be plotted out, giving a depth to
NPC-PC relationships that's normally not found in the city. It's one thing
if the Carnal attacks the homeless guy outside your building. It's quite
another if it's your neighbor who coaches your kid in softball.
Personally, I like the idea of the non-urban shift. (1) It's different,
and all other things being equal, I think it's more fun to try something
new than try the same old thing. (2) Most people in the world don't live
in cities -- right? (IS that right?) Certainly that's true historically.
Ergo, the Statosphere is probably more loaded with rural archetypes than
urban ones. (Though, in all honesty, the Farmer is probably not going to
be a significant archetype for most games.) (Someone want to prove me
wrong?)
Well maybe not wrong, but I think that has more to do with the current
Statosphere make-up. If enough 'city folk' ascend, the next universe may
start with cities.
(3) Given that there's so much more to DO in a city, I'd think it would be
harder to develop an obsession on the occult. But that's also debatable...
Again, I don't know. I'm a RPG whore (which certainly gives me an obsession
skill, but so far, no weird archetype that I know of). I currently live in
a medium-size city with a fair amount of things to do. However, I hardly
ever do any of those things. I'm kept busy inside with my obsession,
reading books, plotting adventures, etc. It was the same way when I lived
in the suburbs. I think it'd be the same thing with adepts and avatars.
Certain avatar/archetypes fit in better in a city. I imagine every
Infomancer wants a T1 line, which won't be getting to the countryside
anytime soon. And Urbanmancy is just obvious. The Executioner would have a
harder time finding clients (let alone getting away with his crimes) in the
suburbs.
Of course, with enough work, any of these avater/adepts mentioned could
certainly work in a suburban game. They just naturally present themselves
as being city-based.
And speaking of cities, why exactly is the CotNG located in Chicago?
Doesn't all the porn shoots take place out in LA? Wouldn't logic dictate
that the NG ascend out in California? Or is it just because that's where
Daphne Lee lives?
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