[UA] POLL: Power Level
Kevin Elmore
kelmore at rocketmail.com
Wed Nov 22 09:45:07 PST 2000
> First off, keep that mindless pole of yours away from me,
> Spanky.
There's definitely a joke in there about what men use to
think with.
>
> 1. Give the players double-stat points for skills.
>
I agree completely. I was also annoyed at the low level of
points. I increased my points so that the cop character
can actually have a decent skill in
drive/struggle/firearms/notice and still have a hobby
outside of work.
> 2. Combat becomes "opposed rolls" (Struggle straight up,
> or
> Firearms vs. Dodge, for example)
Not a bad idea. The person who rolls higher while being
under his/her skill wins? I'd choose that over "beat the
number by the most" to maintain the "higher is better"
mentality.
>
> 3. Things to be Noticed gain a Notice Target number; if
> the
> Notice Target < PC's Notice roll, they catch it (passive
> use).
> Active use is still a roll.
That's beautiful, man.
>
> 4. Formula Spells are going bye-bye; all magick is random
> magick. (That would probably minimize Tilts, but I'm not
> sure.
> Must ponder.)
>
Interesting. So, the formula spells in the book would be a
GM guide? I probably wouldn't do something like this in my
campaign, but I like the idea.
Kevin
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Dungeons & Dragons 3rd Edition: Voted Best Game of 1988!
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