[UA] UA vampires
Eves, Eric D.
EVESED1 at GCC.EDU
Mon Nov 13 19:30:03 PST 2000
Ok, here's my take on it.
I love the idea, but it ignores the aspect of *what caused* the universe to
think the person is dead.
My idea is that in situations where a person gets injured and almost dies in
a situation like a major accident where a lot of people *do* die, especially
with a normal generic person who has a hint of something like the nonentity
ignorance effect, sometimes the universe gets confused over who lives and
who dies.
Oh, it covers it's mistakes well, makes a corpse and all, but there is still
a person left alive, a person no one will pay attention to. Of course,
almost all such people would believe themselves to be ghosts, but that isn't
exactly correct, as they never really died. Instead they end up walking the
streets, trying to make someone, anyone, recognize them for who they were,
or just to admit that they exist. Needless to say, they fail.
Such people would be making a *lot* of isolation and helplessness checks, as
well as probably some unnatural and violence at the beginning from seeing
their own corpse. Their only real constant companions besides each other
would be the nonentities, who can see them normally, and are drawn to their
constant pain and fear without knowing why.
This is great stuff
When I run a UA game again, I'll have the PCs start off in the first session
as basically normal people riding the same bus, have a massive crash, and
have them all survive the accident in this bizzare fashion. They'd be
forced to work together both to find out what's going on and to fend off the
souless office workers who see a suffering human the universe can't protect.
Nice.
Admittedly disturbing, but still nice.
Eric Eves
<<
-----Original Message-----
From: Epoch [mailto:msulliva at wso.williams.edu]
Sent: Monday, November 13, 2000 2:21 AM
To: ua at lists.uchicago.edu
Subject: Re: [UA] UA vampires
On Mon, 13 Nov 2000, Doug Stalker wrote:
> rex monday wrote:
>
> > Here's the basic skeleton of the idea.
> > There's a big drawback though: the universe thinks you are dead.
>
> I like it. I'd have to figure out what becoming a vampire actually
> involves, but I definatly like it. Maybe they can become able to affect
> the world slightly by sucking off part of a living persons life essence,
> but once the essence is used up teh changes fade out and are soon lost
> from the timestream. To a vampire, the world is in stable equilibrium -
> they can push things out a bit, but they just move straight back to
> where they were when you were done pushing.
I like it as well. It /does/ raise the question of how the /hell/ Dracula
ever got published, of course.
If a Vampire could find a partner who could remember them for whatever
reason, they'd be the ultimate thief and/or assassin. Sneaking is
irrelevant if you're invisible to machines and ignored by people.
(The partner would be their contact with the outside world, to get
contracts or the like).
Mike
>>
<<--
"FLORIDA HAS OUR BALLS AND WON'T GIVE THEM UP!"
-- If you don't know, don't ask
>>
Is it not nifty? Worship the comic.
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