[UA] Question

Antonio Rodriguez aajrdguez at sprynet.com
Wed Jun 28 09:43:56 PDT 2000


> > When I run a campaign, unless someone has an incredibly kickass idea of
> > an avatar to play, no one just starts as an avatar.
> >
> In my game with 6 players, we've got 3 Avatars - Death, the Fool and the
> Architect.  All of them have a skill of at least 50%. (and to answer the
> original question, all of them know that they're chanelling _something_
...)
>
> The reason I've allowed this is that my group don't play regularly (about
1
> weekend every 3months or so) and if I made people start skills at 0%,
they'd
> never have them at a reasonable level.
>
> Which is why my house rules include starting the 8 default skills at 25%
and
> massively increasing the rate of experience gain.

Could you explain how you modified the experience gain rate? I'm debating on
using some sort of modification, but I haven't come up with a scheme that
satisfies me.

Antonio Rodriguez

> Cheers
>
> John


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