[UA] Major Charges

Andrew ferguson at oberon.ark.com
Fri Dec 8 19:51:22 PST 2000



Jow Iglesias and Bailey Watts wrote:

>As with much in UA (both running the game and within the game), go with what seems right to you.
Personally, I >think all the base book schools are pretty good regarding power granted
>and risk required.

    So UA games vary widely depending on GM, eh? I'll keep that in mind. I would sort of like to
establish a baseline of "Major Charge = Super Cool", though.

> The effort that it takes to get to the moon
> could be spent on getting involved with a sensationalist academic commitee or start some sort of
> etymology urban myth without spending all the money or drawing attention to yourself as "Someone
> tossing around big time mojo."

    This was my thought whilst reading teh cliomancy Major charge description. Especially as
compared to Entropomancy, which can actually alter that past. Maybe I'll transfer the Entrop. MC to
Cliomancy, and rewrite teh Entrop MC to simulate a truely grotesque level of understanding that
"order behind the chaos".

            -Andrew


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