[UA] Bad Reactions to UA?
Mark Baker
mark at lange.demon.co.uk
Tue Dec 5 02:13:10 PST 2000
The problem might manifest more in campaigns: all the games I've run
have been one-offs. I've had no negative feedback from those, even
running Gareth Hanrahan's 'Fall of a Sparrow/All the Mornings of the
World', which does some pretty nasty things to the characters and
typically ends with a lot of them dead.
Joshua Knorr <j-knorr at uchicago.edu> writes
>You'll need to rejigger the magick schools to be less horribly-dysfunctional
>(or come up with some new ones that don't lead to utter degeneracy amongst
>the practicioners). Plutomancy can be fiddled with, entropomancy almost
>works as is, and if the GM is fairly lenient personamancy, iconomancy, and
>bibliomancy can be made practical-but-not-mindwarping.
>
I'm currently writing an introductory scenario where the characters will
be given a foretaste of their magickal potential before it truly
manifests and shown the restrictions and costs that come with such
power. This gives them the choice of following the path of their
obsessions to their ultimate degeneracy, or of reconsidering the
consequences of their obsessions and living a 'normal' life.
--
Mark Baker
Web Pages: http://www.lange.demon.co.uk/Index.html
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