RPG Metaplots and group dynamics (Was Re: [UA] Kult)

James Palmer jrp36 at hermes.cam.ac.uk
Wed Apr 26 08:51:06 PDT 2000


Doug wrote -

> 
> >  But it all
> > comes down to the gm & players.
> >
> 
> It's fascinating to watch the group dynamics of roleplaying.  At teh
> moment the group I play with has becoem rather static, which lends a lot
> of stability to games.  Previously there were a lot of players at the
> gaming club, who would get drawn on to form groups for various games.
> When GMing, teh first thing to do was be careful selecting players.
> There were some player-player combinations that were to be avoided at
> all costs.  Other combinations would work only with certain GMS/games
> settings.  The worst example of this was a star-wars game (The dark
> styder campaign) where the GM said "Unless you wan't to discuss
> anything, the hyperspace jump is uneventful" and it took 6 hours of
> bickering before we got there.

If I recall that particular game correctly though, it had something like
ten players with three characters apiece.

*And* three of the players wanted to be captain.

James.


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