[UA] Perception of Pain
Chris Donn
stumerac at hotmail.com
Wed Apr 19 01:28:31 PDT 2000
I seem to recall Kult having very nasty rules about infection. Not an issue
with a proper medical kit and a clean place to rest, a major problem if
you're
searching through the sewers for an abomination. I'll try to find my copy
of
Kult (First Ed) and check.
Basically you make a con roll. If you fail it, you're layed up for 2d10
weeks. Each week you make a new roll. If you don't make a con roll by the
time your 2d10 weeks are up, you die.
Speaking of Kult, that would make a nice alternative setting for UA. I
liked
the setting, and some of the flavor text was great (especially in teh
section
about advantages/disadvantages) but the system didn't look that great. I'll
admit I never played it, but that doesn't mean I can't complain about it.
:)
Kult's my absolute favorite setting. As far as the rules go, I'd say
they're extremely average. The only thing that I really like about the
system is that they have dark secrets as part of the character creation.
I've always thought the rulebook had far too many combat-type rules for such
an evil game, too. 'Course when I was playing Kult the most was back when
White Wolf games were in their hay day ('94-'95), nd I wasn't too keen on
combat at the time. I've grown and see the error of my ways.
Chris Donn
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