[UA] Perception of Pain

Chris Donn stumerac at hotmail.com
Wed Apr 19 01:28:31 PDT 2000


I seem to recall Kult having very nasty rules about infection.  Not an issue
with a proper medical kit and a clean place to rest, a major problem if 
you're
searching through the sewers for an abomination.  I'll try to find my copy 
of
Kult (First Ed) and check.

Basically you make a con roll.  If you fail it, you're layed up for 2d10 
weeks.  Each week you make a new roll.  If you don't make a con roll by the 
time your 2d10 weeks are up, you die.


Speaking of Kult, that would make a nice alternative setting for UA.  I 
liked
the setting, and some of the flavor text was great (especially in teh 
section
about advantages/disadvantages) but the system didn't look that great.  I'll
admit I never played it, but that doesn't mean I can't complain about it.  
:)

Kult's my absolute favorite setting.  As far as the rules go, I'd say 
they're extremely average.  The only thing that I really like about the 
system is that they have dark secrets as part of the character creation.

I've always thought the rulebook had far too many combat-type rules for such 
an evil game, too.  'Course when I was playing Kult the most was back when 
White Wolf games were in their hay day ('94-'95), nd I wasn't too keen on 
combat at the time.  I've grown and see the error of my ways.

Chris Donn
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