[UA] Perception of damage
Doug Stalker
dougs at technologist.com
Tue Apr 18 18:19:59 PDT 2000
Kevin Elmore wrote:
> Your stories make me feel good about a decision I made in
> my campaign.
>
> Two PCs had a bit of a fight.
<snip>
> He rolled an 11. The secret player knew that he
> wasn't hurt before, so he wasn't worried about losing 1/5
> his wound points. He insisted that he could continue
> running.
>
> I diplomatically handled the situation by saying that the
> FBI player made a special effort to shoot at the leg and
> rolled a matched success.
I think it's also important to look at the kind of damage and the location with this sort of thing. After reading through people descriptions of injuries a small, sudden trauma can easily bring someone down for a while. An 11 point gunshout to the leg should be more immediatly
debilitating than taking 30 points of punching damage in HtH combat, even if it can be recovered from more easily. Especially when you consider HtH damge is far more distrubuted than a gunshot.
>
> So, unless you have players who are able to roleplay
> everything, you may want to roll the dice for any PC vs PC
> altercation.
I hate PC vs Pc fights. In my experience, they always seem to stem from player conflicts rather than player conflicts. Most that I have seen have involved one person in particular.
>
> A good roleplayer would drop his weapons when an AD&D
> crossbow is pointed at him.
It gets even sillier in paladium, where you can often put a .357 magnum to your head and pull the trigger and there is no chance for you to die. I won't even mention Rifts.
>
>
> Kevin Elmore
>
> =====
--
_____________________________________________________________
Network Operations Engineer - Big Pond Advance Satellite
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