[UA] Necromancy...

Ted Cabeen secabeen at entropy.uchicago.edu
Thu Feb 4 14:45:28 PST 1999


Necromancy is one of the oldest and most well-known of the magical arts, and 
it has evolved over the years into the system that it is today.  

Concept:  Necromancers gain power over the dead by becoming closer to their 
own.  

Charges:
Minor:  A necromancer gains a minor charge by immersing himself in the world 
of the dead.  Reading obituaries, visiting morgues, going to funerals, etc.  
It should take about 4 hours of immersion to gain a minor charge.

Significant:  A necromancer gains a significant charge in two ways: first, by 
giving up 1 year of their life.  When A necromancer is created, the GM 
determines how long that the necromancer will have to live before he dies of 
"natural causes"  The necromancer can shorten this time in exchange for 
charges.  If at any point, the necromancer's year of death becomes younger 
than he is, he dies immediately.  Alternately, the necromancer can charge
from the body of a well-known deceased individual.  Each corpse generates a 
charge or two every week.  These people have to be famous for something other 
than their death.  (Most presidents, movie stars, etc)

Major:  Give up 10+ years of your life.  Alternately, missing or mythical 
bodies generate one major charge every 10 years. (The frozen body of Walt 
Disney, JFK, Jimmy Hoffa, King Arthur, etc.)  

Taboo:  A necromancer may never take any action that preserves life, with the 
exception of their own.  

Blast:  Attacks by a Necromancer feel like the spectre of death passing over 
the target.  They fell very cold and a light breeze blows.

Possible spells: (Number of charges unknown)
Time to live:
Tells how long someone else has to live.  This spell does not work on 
Necromancers.

Corpseflesh:
Makes the flesh of the caster like a corpse, preventing damage.

Converse with the dead:
self-explanatory

That's all I have right now.  Any suggestions?

--
Ted Cabeen            http://fnord.rh.uchicago.edu           cabeen at netcom.com
Check Website or finger for PGP Public Key        secabeen at midway.uchicago.edu
"I have taken all knowledge to be my province." -F. Bacon   cococabeen at aol.com
"Human kind cannot bear very much reality."-T.S.Eliot 73126.626 at compuserve.com





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