(UA) This Is The City (take 2)
John Tynes
john at Tynes.com
Fri Feb 12 18:22:01 PST 1999
>Was there a reason for it besides the diversity and example? I've
>already cited Mak Attax as a group that glommed onto the notion of
>"ley lines", and the Sect of the Naked Goddess would most likely be in
>Chicago because someone got a tip (true or not) that the NG grew up
>there.
Besides diversity and example, there's the simple issue of suitability.
Chicago is where the NG ascended in front of Daphnee Lee, so they're
still there. Looking at the rulebook, that's sort of implied but not
stated clearly. But a lot of it really was that we didn't want to
christen some place as the Big Cool City; god knows it's easy to get sick
of hearing about how great New York is, or how happening L.A. is, or what
a swell music scene there is in Chapel Hill, or what have you. So we
thought we'd spread the wealth a bit.
>Not necessarily; a smart cabal cleans up its corpses. Hell, the
>smarter ones clean up *any* messes that might lead back to them!
Yeah, but there aren't a lot of smart cabals. How many people do you know
that can securely dispose of a corpse on demand, repeatedly? When it's
time for dirty work like that, it's real easy to go blood simple. And
modern forensics isn't very forgiving. You can blank a memory here and
there, but keep it up and someone will notice how the coroner keeps
having nervous breakdowns.
>If there isn't a daily dose, how often is it? If it's more than, say,
>two weeks, do you still have a sub-culture-buzz happening? Or after a
>month?
Typically speaking, these people still have jobs and social circles of
some sort that occupy their time; even scary loners watch TV (if only to
shoot it) or catch flies with their toes. How many sub-cultures out there
are moving & shaking on a daily basis? Drug dealers are that busy, but
that's because they're dealing with a very popular consumer product that
their customers need every single day, and since it's hard to move in
large quantity, they have to keep arranging for purchases and shipments.
There's no such supply/demand incentive in the occult underground to keep
things jumping. It's just not that every-day-exciting of a world; it's
more freakish and sad and conspiratorial, with occasional bursts of
awfulness. IMHO, that is.
>Can you still call yourself an "underground", or are you just
>an isolated bunch of obsessed wankers...?
That's pretty close, actually. Keep in mind B.D. Dover's comment on how
the "occult underground" is mostly an excuse to speak portentously and
wear black. These are melodramatic people, with slightly more
justification for their melodrama than usual. They're generally not cool
or slick or smooth; they're obsessed weirdos.
>Is this all of such little consequence?
So far, yes. Although the rulebook doesn't explicitly state this ('cuz
we're cagey bastards, and 'cuz no one in the occult underground really
knows anyway), it's safe to say that all this cabal business and the
funky schools of magick aren't any older than Dirk Allen. More to the
point, Allen said he used to mess with old-school magick until things
changed, which means he must have at least been an adult when the new
wave started. Assuming he's in his sixties, that suggests the new wave
started maybe 30 years ago--no earlier than 1969. But we also have his
assertion that the new wave really kicked off with the Naked Goddess
ascension, and that means the video porn era--so now we're up to 1980 or
so as an absolute minimum, and the rulebook suggests it was a lot more
recent than that--maybe the last five or six years, even.
This stuff is very, very new and different. Certainly there are older
traditions (such as mechanomancy and cliomancy, and probably dipsomancy).
But the majority of the funky magick and weird cabals presented in the
rulebook may be no more than twenty years old, and quite possibly no more
than ten. This is a world on the cusp, still very much in the beginning
stages of a whole new phenomenon. Word has spread slowly, but a critical
mass is approaching.
The trick is, no one seems to know for sure. There's little or no
documentation, no real scrutiny or accepted history. It's just a big
floating bed of rumor and allegations. Who made the first inflatable sex
doll? Good luck finding out.
So no, all this stuff really is of little or no consequence so far. (I'm
excluding avatars & archetypes, which are ancient but also fairly
subtle.) You're in on the ground floor, relatively speaking, and that's
why there's this power-grab mentality.
>I'm not sure about that, because the press wouldn't be covering it;
>again, this is where "underground" differs from "sub-culture". In all
>likelihood, if the TNI came to town, you wouldn't know it. At least
>not immediately; word would get around soon enough.
You're taking the analogy more literally than I intended. I just mean to
say that in a lot of mid-size locations, big events in the local
underground with outside players getting involved might not happen more
than a couple-few times a year. Small towns may not see jack.
>Well, it doesn't have to be "big and freaky", but I would still
>require that *something* happened in the area on a regular basis.
>Otherwise, why the hell are you there in the first place?
Because a few years ago you got a job there, or you grew up there, or
you've got family there, or you went to school there--the usual reasons
why people live anywhere. Life brings you to a place, and then you make
the most of where you are. If you're so committed to becoming a player in
the underground, you might move to someplace more exciting; but that
means you have the means (or the lack of ties) to do so.
>If there is no reason for your being there, then you're *not*
>participating in the underground. Plain and simple; you are an
>observer and not a participant. If you're not where the action is,
>you're not in the game.
That's true if you're talking about big players, but as you pointed out,
any navel-gazing adept in Bumwater, USA, can be powerful of his own
accord. Being magickally powerful doesn't make you a player; being a
player doesn't make you magickally powerful. Player = Politics. Who
you've got in your rolodex, whose ear you can whisper in, and who
whispers in yours.
Besides which, there are any number of people who consider themselves big
fish in small ponds. Bumwater, USA, may be a small town, but the guy who
runs the local Star Trek club feels like he's in a position of prominence
within his circle. That politico-cultist in "Pinfeathers" sure feels like
he's Doc Jesus, but he's way beneath the radar of the rest of the
underground.
>I can respect that, but it somewhat cheapens the efforts of
>local/street-level people.
You could be street-level all your life, with your own triumphs and
tragedies, and Alex Abel might still never hear of you. The clergy might
never notice what you're doing unless you cross a godwalker. That's why
people in the underground want power--so they can rise in the world. The
street life *is* cheap.
>You could be generating charges like a bandit because of some local
>property, or it just suits your avatar, but whatever the case you can
>still amass enough personal power to wax Abel's butt.
Sure, you could kill Abel. But you'll never meet him or get past his
wards from a distance. If he has an interest in your small pond, a hit
squad comes and does their business. If you wax them, a bigger and badder
hit squad comes and does you. If you wax *them*, Abel either pulls out
all the stops and smears you across three counties...*or* he negotiates
with you, because eventually you'll realize that he has the resources to
achieve that three-county spread but that it'll cost him something, so
maybe you two are better off making a deal--and then you've taken a big
step off the street.
And keep in mind that Abel doesn't have to have a squad smear you in
direct combat. He can murder your family, kidnap your children, get the
bank to evict you, steal your car, get you fired, frame you for a
kiddy-raper, and hit you sixteen ways from Sunday without you ever
meeting any of his agents face to face and without using the slighest bit
of magick. A mafia sniper could blow your head off from six blocks away
as you step out the door to pick up the morning paper. Even psycho loners
need food and shelter, and a player like Abel can take that away from
you. That's a form of power that's difficult to face if you're a lone
duke. Not impossible, but difficult.
>I don't know if you designed him to be such a tragic character (and an
>obvious target for a big fall), but that's how I'm playing him.
You're on the money.
>But hey, 24/7 is what an "underground" is all about. Just like your
>French Resistance, Underground Railroad, organized crime, and Detroit
>acid-raves, it never stops.
These are good examples in some ways, but they're also ones that rely
either on resisting organized, everyday oppression (resistance,
railroad), or filling voracious consumer needs (crime), or they're
comprised of an activity that takes hours to fully enjoy (raves). The
occult underground doesn't hit any of those three marks. It's probably
closer to something like swingers' sex clubs or large S&M scenes, where
the action is somewhat sporadic and very closeted, without an immediate
profit incentive or oppression to fight. And even ravers have to sleep. :)
>Honestly, despite my bitching, I really like the game and am currently
>making my own "remix" of it.
Which is excellent, 'cuz that's what you oughta be doing. The story isn't
in the tale, but in the telling.
<- John Tynes - rev at tccorp.com - http://www.John.Tynes.com/ ->
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