[UA] LUARP (was RE: Way in advance)
Chris Milne
khris at clara.net
Sun Dec 19 19:38:40 PST 1999
-----Original Message-----
From: Gregory Paul Stolze [SMTP:holycrow at mindspring.com]
Sent: Wednesday, December 22, 1999 3:59 PM
To: ua at lists.uchicago.edu; ua at lists.uchicago.edu
Subject: [UA] LUARP (was RE: Way in advance)
>Did I ever tell you guys my idea for UA LARP rules? If it
was me, I'd do
>away with the concept of a disinterested, objective
moderator: Every "GM"
>would be playing a member of the Invisible Clergy, and
would let their
>archetype's agenda influence the events they moderate.
>Of course, being a LARP virgin I have no idea how well
that would work.
>It's the idea though.
>-G.
I thought it was a fabulously cool idea, and above all a
neat "wow, this game is different" hook. But I think you'd
need at least 4 or 5 GMs to make it work properly, and in
my experience, most non-combat-intensive LARP games run
with a GM:player ratio of about 1:20. That means about 100
players, which is a lot (I think). Cooperating with your
other GMs would also be quite tricky if you weren't
disinterested. It'd be worth a damn good try though..
Chris
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