[UA] Unknown Falkenstein

Chris Milne khris at clara.net
Sun Dec 12 05:58:46 PST 1999


Yeah, CF's cool in it's own little way :-)

But it could be tricky to blend UA's fairly "realistic" 
bent (I'm thinking of damage here) with CF's emphasis on 
"romantic heroism" (for want of a better term).

It's been some time since I last played it (about 3 years) 
and I was never all that clear on the subject of Faeries or 
Dragons (player non-information policy), so I'll skip right 
over them. Besides, I have a suspicion they really don't 
fit all that well with UA canon.

But... I like what you've done with the sorcery very much 
indeed, though the Pornomancy ability could be tricky to 
use in play.

Anyhow, time is short (though parentheses seem plentiful 
today), so I'll just mention something that we used to use 
in our CF games which really ought to gel quite nicely with 
UA. Each player (plus the GM) received three cards from the 
Tarot Major Arcanum at the beginning of a story. These 
could be played at any point in time to influence the 
current events, and each had an effect appropriate to the 
particular card (e.g. The Tower meant something bad 
happened, The Chariot gave you a massive success in combat 
etc.), and were meant to be used to bring superheroic 
elements to the game. If you didn't use one by the end of 
the story, then the GM would take the effect of that card 
into account during the next story (or the interlude), 
especially if you declined to play a "negative" card. We 
found these helped greatly with the whole style of CF play, 
but I think they may have even greater benefits when 
applied in an UA fashion.

Anyway, just an idea...


Chris



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