[UA] Unknown Falkenstein
Chris Milne
khris at clara.net
Sun Dec 12 05:58:46 PST 1999
Yeah, CF's cool in it's own little way :-)
But it could be tricky to blend UA's fairly "realistic"
bent (I'm thinking of damage here) with CF's emphasis on
"romantic heroism" (for want of a better term).
It's been some time since I last played it (about 3 years)
and I was never all that clear on the subject of Faeries or
Dragons (player non-information policy), so I'll skip right
over them. Besides, I have a suspicion they really don't
fit all that well with UA canon.
But... I like what you've done with the sorcery very much
indeed, though the Pornomancy ability could be tricky to
use in play.
Anyhow, time is short (though parentheses seem plentiful
today), so I'll just mention something that we used to use
in our CF games which really ought to gel quite nicely with
UA. Each player (plus the GM) received three cards from the
Tarot Major Arcanum at the beginning of a story. These
could be played at any point in time to influence the
current events, and each had an effect appropriate to the
particular card (e.g. The Tower meant something bad
happened, The Chariot gave you a massive success in combat
etc.), and were meant to be used to bring superheroic
elements to the game. If you didn't use one by the end of
the story, then the GM would take the effect of that card
into account during the next story (or the interlude),
especially if you declined to play a "negative" card. We
found these helped greatly with the whole style of CF play,
but I think they may have even greater benefits when
applied in an UA fashion.
Anyway, just an idea...
Chris
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