[UA] Way in advance
Liam Astley
esp.horsepie at btinternet.com
Thu Dec 23 10:49:55 PST 1999
From: gareth hanrahan <hanrahag at iol.ie>
> UA is the *best* rpg for larping I've ever read. The rules system is
> superfast and easily portable to a live-action environment.
really? i don't see how the rules would port that easily over to lrp, except
that as they're fairly simple it'd be easy to chuck the mechanics out
> All the
> characters are human (or human-looking), making UA games a lot easier
> than Cthulhu Live.
i'd definitely agree with you there
> Fear of the Tiger allows the GM to enforce a
> masquerade of sorts, keeping flashy magics and gunplay to a minimum.
in theory, but i find common sense and live roleplayers rarely mixes. i've
generally had to come up with "fixes" for modern-day games to explain why
cops don't show up half-an-hour into the game and arrest everyone. it only
takes one gunbunny to start a firefight
> UA was intended, surely, to be a game. The divide between larp and
> rpg is often an artificial one...
i'd agree with you there. i've found myself working a lot more lrp elements
into tabletop games these days (mostly when i take a couple of players aside
to deal with something seperate - i tend to play out the scene with them
rather than just describe it)
> Why not? UA deserves to have a reputation... :-)
mebbe. but i've noticed that while lrp is great fun, it can be a lot less
fun for those nearby who aren't taking part. i'm not sure whether it'd help
for UA to get a reputation as "the game the loud shouty bastards play"
liam
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