[UA] LUARP (was RE: Way in advance)
Twist0059 at aol.com
Twist0059 at aol.com
Wed Dec 22 16:29:38 PST 1999
In a message dated 12/22/99 5:50:00 PM Eastern Standard Time, khris at clara.net
writes:
> >Did I ever tell you guys my idea for UA LARP rules? If it
> was me, I'd do
> >away with the concept of a disinterested, objective
> moderator: Every "GM"
> >would be playing a member of the Invisible Clergy, and
> would let their
> >archetype's agenda influence the events they moderate.
>
> >Of course, being a LARP virgin I have no idea how well
> that would work.
> >It's the idea though.
>
> >-G.
>
> I thought it was a fabulously cool idea, and above all a
> neat "wow, this game is different" hook. But I think you'd
> need at least 4 or 5 GMs to make it work properly, and in
> my experience, most non-combat-intensive LARP games run
> with a GM:player ratio of about 1:20. That means about 100
> players, which is a lot (I think). Cooperating with your
> other GMs would also be quite tricky if you weren't
> disinterested. It'd be worth a damn good try though..
>
> Chris
Wouldn't it be cool to use the convention hotel as a big LARP playground,
with the GMCs scattered about and the GMs trailing after the players?
-Twist
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