[UA] LUARP (was RE: Way in advance)

Twist0059 at aol.com Twist0059 at aol.com
Wed Dec 22 16:29:38 PST 1999


In a message dated 12/22/99 5:50:00 PM Eastern Standard Time, khris at clara.net 
writes:

> >Did I ever tell you guys my idea for UA LARP rules?  If it 
>  was me, I'd do
>  >away with the concept of a disinterested, objective 
>  moderator: Every "GM"
>  >would be playing a member of the Invisible Clergy, and 
>  would let their
>  >archetype's agenda influence the events they moderate.
>  
>  >Of course, being a LARP virgin I have no idea how well 
>  that would work.
>  >It's the idea though.
>  
>  >-G.
>  
>  I thought it was a fabulously cool idea, and above all a 
>  neat "wow, this game is different" hook. But I think you'd 
>  need at least 4 or 5 GMs to make it work properly, and in 
>  my experience, most non-combat-intensive LARP games run 
>  with a GM:player ratio of about 1:20. That means about 100 
>  players, which is a lot (I think). Cooperating with your 
>  other GMs would also be quite tricky if you weren't 
>  disinterested. It'd be worth a damn good try though..
>  
>  Chris


Wouldn't it be cool to use the convention hotel as a big LARP playground, 
with the GMCs scattered about and the GMs trailing after the players?





-Twist

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