[UA] Re: Introducing new players to UA

Eslington ~ eslington at gmail.com
Sun Jun 29 09:50:40 PDT 2008


Just an update for those who were interested. (Though it's mostly bad news.)

Getting the group off the ground has been a bit tough, since two of
the five players are proving to be quite unreliable for game night.
The other GM may or may not drop them, but either way we're digging
for new players.

Here's the Campaign Seeds sheet I mentioned last time. (It's my first
time using Google Docs so let me know if it's acting weird or
something.)
http://docs.google.com/Doc?id=dnxvzc5_26xh42qc2

After I handed this out, I kind of regretted including TNI, since one
of the players mentioned they thought it would be good so everyone
could start out with good equipment, which seemed to me to be kind of
missing the point.
I think I realised then I'd wanted a low-powered normal people game to
start things off, rather than having the PCs be able to call up
databases on Adepts straight off the bat.
(Though of course, I decided if three of the five players liked the
sound of it, I'd go with it anyway.)

I wrote up another sheet for the players to look at, which I've also
put up on Google Docs:
http://docs.google.com/Doc?id=dnxvzc5_0c4vsfvf5

I also tried to run Jailbreak as an introduction to the setting, but
the unreliable players didn't show up (I don't really want to run it
for less than five players) and I think I'm really going to have
trouble finding someone to play Steve Updike in this group.



One thing which I think would be really useful is a few ideas for the
group. I'm not getting many suggestions for group ideas from them, so
I think I'd be better off giving them a skeleton of an idea and having
them fleshing it out. Perhaps something directly related to an
introductory Scenario.
Any ideas from you ML guys would be great.

I'll post updates once I've got the group up and running.



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