[UA] Questions about "To Go"

Simon Moody dungeonmaestro at gmail.com
Tue May 15 14:49:06 PDT 2007


I posted this on the UA forums earlier, but they seem pretty dead. Figured I
might have better results with the mailing list:

Hey guys,

I'm going to be running my group at college through "To Go" next semester,
and I've got a few questions I was hoping someone might help me out with.

First, the whole campaign is very much a Global level game. Is it possible
to start my players off as Street characters and have them work up to Global
through gameplay, or are we just going to have a folder full of dead PC
sheets after the first two sessions? (I've got one or two crazy players.)

Second, I've got a player who eventually would like to become a
Bibliomancer. Is that even possible in "To Go"? It seems like they'd be at
an extreme disadvantage (versus an Entropomancer or an avatar). My initial
idea was to hook them up with a mobile library (one of those book vans); my
only problem is it feels a little contrived, smelling of deus ex machina.

Third, since this is really our first time playing a whole Unknown Armies
campaign (we've played some one-shots before), what's the best way to
introduce players to the occult underground, or get them initiated on their
paths? I'd feel like I was doing something contrived if I just said, "And
now you get it. Write down Avatar: Blah on your sheet."

Thanks in advance for any advice.

-S ("Dungeon Maestro")
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