[UA] Questions about "To Go"

Ewald Grosse-Wilde E.Grosse-Wilde at gmx.de
Tue May 15 23:23:29 PDT 2007


Hello Simon,

delurking here for a moment.

1) When I ran this with my group, I had them choose what power-level 
they would like to play. They opted for "street-level cabal", so they 
started as magical employees of a well known fast-food franchise.
Been through nearly the whole campaign (with a couple changes here and 
there) and so far no unbeatable odds for them. I'd say it is very possible.

3) Best way I don't know. We started with a couple of one-shots, than I 
told them they at least knew something and had them starting as 
non-clued in characters in a new campaign. After the fifth session they 
had a magician in their group... after ca. 10 sessions I reached a nice 
breaking point and offered to do something new with other characters. 
Then we started "To Go".

Cheers,

Ewald
> I posted this on the UA forums earlier, but they seem pretty dead. 
> Figured I might have better results with the mailing list:
>
> Hey guys,
>
> I'm going to be running my group at college through "To Go" next 
> semester, and I've got a few questions I was hoping someone might help 
> me out with.
>
> First, the whole campaign is very much a Global level game. Is it 
> possible to start my players off as Street characters and have them 
> work up to Global through gameplay, or are we just going to have a 
> folder full of dead PC sheets after the first two sessions? (I've got 
> one or two crazy players.)
>
> Second, I've got a player who eventually would like to become a 
> Bibliomancer. Is that even possible in "To Go"? It seems like they'd 
> be at an extreme disadvantage (versus an Entropomancer or an avatar). 
> My initial idea was to hook them up with a mobile library (one of 
> those book vans); my only problem is it feels a little contrived, 
> smelling of deus ex machina.
>
> Third, since this is really our first time playing a whole Unknown 
> Armies campaign (we've played some one-shots before), what's the best 
> way to introduce players to the occult underground, or get them 
> initiated on their paths? I'd feel like I was doing something 
> contrived if I just said, "And now you get it. Write down Avatar: Blah 
> on your sheet."
>
> Thanks in advance for any advice.
>
> -S ("Dungeon Maestro")
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