[UA] Re: UA Digest, Vol 5, Issue 172
Mike Lake
mdlake at well.com
Tue May 15 10:49:59 PDT 2007
F. A. R. wrote:
> But please, can we have some symbolic tension that's
> actually tense? And symbolic? This is a far cry from the examples set by
> Entropomancy and Personomancy. We may not be Tynes or Stolze, but that
> doesn't mean we ought to lower our standards even a single notch.
>
I found your rant--if anything this mild and polite could be called a
rant--welcome, but then, you're not directing it at me.
Perhaps a reminder that UA uses not just the term "symbolic tension,"
but "paradox" is in order. I'd recommend any would-be -mancy designers
to embrace the word, but too few people understand what a paradox is.
Paradox isn't just odd behavior; it's an internal contradiction, and,
like contradictions in mathematics, the contradictions in magic turn
back upon the source. Maybe "Catch-22" still has enough teeth to
capture the sense I'm trying to convey.
Paradox is the marrow of many canon schools. Plutomancers control money
by adopting a lifestyle where they can't actually *use* money.
Dipsomancers control the world by losing control of themselves.
Epideromancers control the body by destroying it--and a body destroyed
is beyond further control. (Incidentally, this theme could be exploited
by a Glutomancy school: Glutomancy is about acquisition, and that which
you acquire is consumed in the process.) Personamancers gain iconic
power at the expense of their own selves... including, ultimately, the
desire for and will to accomplish whatever they sacrificed themselves to
achieve, because the mask doesn't share that obsession. In a more
general, vague, and symbolic sense, -mancers become slaves to the very
thing they seek to control.
A recurring theme in UA magic is that it's a losing game; you can't get
out of it more than you put into it, and you quite probably get less,
maybe even a lot less. -Mancers occasionally do what they do because
they haven't grasped this fact, or because they're desperate, but most
often, they do it because they are obsessive, to an unhealthy degree
over unhealthful things. They do magic because they're so deep into
their obsession that they can't even imagine the mundane world behaving
in a properly mundane fashion. They'd keep feeding symbolic coins into
their mystical slot machines even if magic never spilled out into the
tray. Magic isn't empowering; it's a silver lining to a
self-destructive world view.. If your character can make a reasonable
cost-benefit analysis of his obsession, he's not deep enough into it to
do magic at all. I, for one, find the UA canon schools that do not put
the paradox front-and-center dull; your take may differ.
Try framing a prospective school's symbolic tension as a Catch-22. If
using the mojo doesn't at least risk rendering the sacrifice that powers
it moot, if it isn't likely to spiral out of control, and if it doesn't
make players wonder whether it's all really worth it, please keep trying.
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