[UA] Gustomancy - a new school of magick

Eslington ~ eslington at gmail.com
Tue May 15 00:12:59 PDT 2007


I'm in a bit of a hurry, so I've only got time to type out some initial
criticisms.

Majors are too easy if you can get one by chowing down on toddler omlettes.
It comes up several times in UA: How well funded are your local social
workers?

The regular blasts are quite powerful, if they incapacitate people. Making
someone a sitting duck for more than a couple of seconds is a signifigant
spell in itself. Adding blast damage on top of that means it's probably a
better idea to split these effects.

Also, if you've already got a blast, ditch that Hot Sauce spell. Too flashy
and visible.

Iron guts sounds like a good way to get sigs. Cast it for a couple of minors
and wolf down some rat poison.

Any spell which compels people should usually allow a choice to resists at
the expense of a madness check. Apply this guideline to spells like
Ravenous.

Also, what's the central paradox of the school?

I've been hoping to see a good interpretation of food-based magick for a
while.
We need something for Ordo Corpulentis after all.

On 5/15/07, Kevin Peden <matrix27 at mts.net> wrote:
>
> Hey guys. First time poster. I've been fiddling around with a new magick
> school, and thought I would post it for some criticism or ideas. This is
> my
> first attempt, so be gentle! 8) I also have some rituals for the school,
> but
> I haven't quite fleshed them out yet.
>
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