[UA] Unknown 50s
Mike Lake
mdlake at well.com
Mon Nov 20 14:29:46 PST 2006
>> I'm thinking about setting an UA game in the 50s.
>> So, what do I need to consider?
>
> Caution: when I started this post, it was tidy and direct. As I
> continued adding thoughts, it mutated into a shapeless pile of points to
> consider. It also inadvertantly assumes the game will be set in the US,
> in part because that's what I'm most familiar with, in part because UA is
> an Amerocentric game (largely because that's what the authors are most
> familiar with).
Addendum to my first post: don't forget the cigarette industry!
Carcinomancy would be in full swing, and the knowledge that cigarettes are
bad for you was tucked deep in the closet in the 50s.
The modern highway system was Eisenhower's project. Any cross-country
adventures will take players through whatever backwater town you like, since
they can't count on a straight drive from New York to Las Vegas (or
wherever).
The labor movement had moved from fighting underdog in the progressive
era to entrenched power block. You might squeeze some symbolic tension from
the concurrent fear of communism, which celebrated labor above all, and
labor-as-establishment in the west.
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