[UA] The Hotel of Renunciation
Chad Eagleton
ceagleto at yahoo.com
Tue Aug 29 07:53:10 PDT 2006
--- Mike Dewar <mike.dewar at crysp.co.za> wrote:
> My impression, based on the Rooms as written, is
> that they're not especially
> good at communicating their goals to their minions.
> Roscommons had no idea
> he was serving Upheaval - he thought he was serving
> pure Renunciation and
> was the only one of his kind.
I don't have the book in front of me, so I can't
comment on Lila Morgan. But as far as Roscommons--Is
it really that he didn't "grasp" his rooms goal as
much as it was he didn't understand that he served one
room and there were others. And as long as the spirit
of the idea is there, does the room care? You know if
the room is about Upheaval, does it care if you
fulfill that through politics? I mean Upheaval is
still being served.
> Sure, people don't wear signs. But I've always
> figured that "players" (the
> Dirk Allen's, the people who've seen a few things),
> are pretty good at
> spotting the quirks and making educated guesses.
Sure, but then we revive the whole discuss who we had
a while back about whether you're average adept
recognizes everyone else in his own terms.
> You have to be
> pretty well-informed,
> brave and confident in your self-identity to try and
> persuade Agents of
> Renunciation to follow your agenda as opposed to (or
> in addition to) their
> Room's Agenda. The majority of occultists would
> react more with fear and
> suspicion (especially given they're pretty damn
> paranoid to start with).
In my example the players were from the Room of
Science are said adept were suggesting they work their
magic on an avatar of the Savage he was having
problems with. Putting the whammy on an avatar of the
Savage seems like it would fit in the Room's agenda
pretty well.
> They're
> slightly off-side from the Underground, as opposed
> to right in the thick of
> it. Ironically, Sleeper games run to a similar vibe.
> Sleepers may have a
> presence in the OU in their "private capacity", but
> they don't advertise
> their Sleeper allegiances to the OU as they're well,
> very unpopular.
Sure, but again we hit what we talking about before.
How much other OUers know about you. I ran a Sleepers
game for quite sometime. My players characters had
"buddies" in the occult underground. But they didn't
know what the players could do, because they'd never
seen them "working". They also had "normal" people as
friends who knew nothing about any of the weird stuff
going on.
>
> So I see the general OU politics as a valuable
> side-line, but not as the
> main focus. After all, if there's more focus on the
> PCs "private lives" than
> on their Renunciation jobs, then they might as well
> be any cabal as opposed
> to Agents.
It could depend on where you start it. You know if you
started before they get made agents, that could make
for some good role playing--"Mom, why has Dad suddenly
quit his programmmer job, grown a beard, and moved us
out to the country?"
-Chad
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