[UA] Powergamer != Munchkin
Mike Lake
mdlake at well.com
Fri Jul 22 19:40:46 PDT 2005
>> "They find a way to make a character so effin' dreadful that
>> the minute he steps on the field of combat, it's already resolved. "
>
> Struck me as particularly off. <snip> Getting others to surrender without
> a fight is seen as a good thing,
It's certainly a good thing from the PCs' perspective. The gamers'
perspective is something else again. If all concerned like executing the
risk-free master plan, there is, of course, no problem. If the GM is aiming
for something with more dramatic flair or, worse, one or more players are
bored by the number-crunchers' quiet, bloodless victory, there's a problem,
and the GM needs to step in.
This goes double for some of the hideously unbeatable creations I've seen
from Champions, where it's possible to be unbeatable by anyone without a
custom-made set of counterpowers. If the PCs can't lose, who cares when the
evil Zappoman threatens them?
Sure, its realistic for characters to go to extraordinary lengths to
preserve their skins. But realism doesn't always make for a good story.
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