[UA] Powergamer != Munchkin
Rayburn, Russell E.
RERayburn at Columbus.gov
Fri Jul 22 15:26:24 PDT 2005
Well said!
The idea that improving one's character to be competent is somehow wrong seems... off.
this line from Tim:
"They find a way to make a character so effin' dreadful that
the minute he steps on the field of combat, it's already resolved. "
Struck me as particularly off. That sentiment is in 'The Art of War'... but there's no negative connotation. Getting others to surrender without a fight is seen as a good thing, and while reason and intellect can change hearts and minds they can only go so far. Sometimes you need a solution to the gordian knot.
Yes, the story the GM is trying to tell is important... but I hope the players are more than NPC's, acting only at the GM's whim. For the players to be, well, players they have to be able to take their own actions.
That's not possible if the players skills are maxed out on 'write angsty poetry'.
-----Original Message-----
From: ua-bounces at lists.unknown-armies.com
[mailto:ua-bounces at lists.unknown-armies.com]On Behalf Of Donald
Sent: Friday, July 22, 2005 5:32 PM
To: ua at lists.unknown-armies.com
Subject: [UA] Powergamer != Munchkin
<snip>
Anyway, just trying to get you to go easier on those of with engineering backgrounds.
</snip>
More information about the UA
mailing list