[UA] BoUA2: mild dislike or abject hatred? Commentary Thread Here.

Chris Cooper insectking at yahoo.com
Wed Jul 6 06:54:07 PDT 2005



--- Shachar Langbeheim <nihohit at gmail.com> wrote:

> dunno...
> personnaly, what i like about UA is what a simple
> sistem it is. 
> most of the things in BoUA2 are either things i
> thought about myself
> (though not in such elaborate terms)

This is what I attempted to do. All the skills listed
were consensual ideas that most people had. I just
tried to wrangle them into workable, simplified units.


The detail given is purely optional and only affects
the relevant characters that use them, not the whole
game.

Besides if you all submit material, the process will
show an growth, incorporating all your ideas of what
UA should be.

> sorry, I think that the next BoUAs should revolve
> around original
> content (like the first one) and not mods. 

Well, there always is the open call for stuff. If it's
cool, it'll be in.

I do want bigger documents and I see new formula
spells to be an accessible asset for GMs and PCs. Just
because you don't like it doesn't mean it won't be
used. 

If you all are prepared to write up some fantastic
material covering a base that hasn't been detailed
(like movement or explosives) and post it to me, it'll
more than likely get in.

This is a somewhat slow-and-fast process but the more
enthusiasm you all show, the faster it will get done.

So, unless there are better ideas posted, I'm going to
keep on with what I'm doing.

Chris, rebelling his own tyranny.



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