[UA] Weekend baptists

Ja ke high_healedblues at hotmail.com
Tue Feb 22 21:26:40 PST 2005


Weekend Baptists, a Cult for UA

*Muchly a poe loe gees to any religious organisation that also goes by that 
name, no offense (or even knowledge of your existance) intended*

The Weekend Baptists meet up every saturday or sunday (which ever day fits 
best into the group's various schedules) in a local indoor swimming 
pool/leasiure centre at around 11pm after the place has long closed.

The Baptists are mainly made up of business execs who view their local 
chapter (there are rumours of other chapters starting up in other cities) of 
the Weekend Baptists as a rather kooky variant on the masons, allowing them 
to network and get away and relax from their weekly troubles. The Cult is 
led by Wet Willy, an ex-merchant marine who now works as security for the 
leasiure centre. All the Cultists, including Wet Willy, have had a Near 
Death Experience involving drowning at some point in their lives, which left 
them with their high (50+) soul stats.

The Cult is based around the belief that Water, all water on the earth, is a 
single living, hyper-sentient (think "So beyond human intelligence it seems 
stupid", like a Cthulu Mythos god) and proper sacrifices and rituals enable 
the Cultists to have the "Great Wet God" do them favours.

A usual night with the Weekend Baptists will begin with the initiation of 
any newmembers (which involves the Ritual of the Great Wet God and a tilt 
bonding if it's time for the entire cults significant bonding to be 
renewed), followed by the ritual drowning of a cow or other large land 
animal that is forced off the end of a high diving board to it's doom. Then 
all the members of the cult (Sans Wet Willy, of course) jump into the water 
with the now dead animal and submerge themselves for as long as they can 
manage (a cultist passing out from lack of oxygen is seen as a good omen) 
before reemerging, disposing of the dead animal corpse and then going of to 
the sauna for drinks and conversation.

The Goal of the Cult for the average Cultist is that it is just a place to 
network and belong to, most Cultist are ex-masons and firmly street level, 
with no concept of adept schools or avatars (though some are either already 
Avatars or on the way to becoming some kind of hydromancers) and no next to 
nothing about any of the real big players in the OU.
The Goal of the cult for Slick Willy is nothing less than total world 
domination (as soon as he irons out a few of the bugs in his plans.

---

Slick Willy AKA Bradley Benjamin AKA The Master AKA the Future Ruler of the 
World (he hopes)

Slick Willy almost drowned when the boat he'd been a crewmember of was 
caught, he and a single crewmate were the only initial survivors, but the 
crew mate was badly wounded and died a slow and visibly painful death while 
the two of them waited to be rescued, ever since then Slick has had a deep 
affinity and connection with water, the days at sea with out water or food 
made him believe that water was actively sentient, The first tentative water 
cult was born shortly after Slick returned to dry land, without much 
success, after a few more attempts, Slick almost gave up and managed to 
score a job as the night shift security Guard for the local high class 
Leisure centre.

It was one night when he was asleep upto his chin in water within his 
personal sensory deprivation tank that The instructions to the Ritual of the 
Great Water God came to him in a dream.
a year later, after painstakingly accumalating contacts within big wigs who 
came to the leisure center, the weekend Baptists were created.

Personality: Stereotypical egomaniacal Alpha-Jock from any schlock 70's 
genre movie (it's the same sort of jock, no matter the exact movie)

Obsession: Amassing personal power either through mundane connections via 
the members of his cult or through control of water (Magick: Hydromancy)

Rage: Being disrespected or questoned by subordinates

Fear: Being left powerless (Helplessness)

Noble: Putting creatures out of their misery (still has occasional 
nightmares involving his crewmate's death)

Body: 40 (still lithe)
Sailor brawling 40%, Gen. Athletic 40%, hold breath 40%

Speed: 45 (Sailors hands)
Handgun 30%, Drive 30%, Sneaking 25%, Sailing 45%

Mind: 50 (Cunning)
Sea/water Lore 45%, Notice 50%, General Education 30% Conceal 40% Occult 
Rumours  15%

Soul: 65% (zealously religious)
Charm 50%, Lie 30%, Hydromancy 55%, Control people's water (almost, but not 
quite, his new obsession skill) 25%

Violence: 3 Hardened 1 Failed
Unnatural: 4 Hardened 1 Failed
Helplessness: 1 Hardened 3 Failed
Isolation: 2 Hardened 1 Failed
Self: 1 Hardened 1 Failed

Slick's Hydromancy:

Charges like the other version I already posted ('cept the major scheme is 
unknown as of this time), and the domain is pretty much the same, most of 
his mental energy is spent trying to overcome the limitation of hydromancy 
that means he can't as of yet control the water inherent within living 
creatures, which is the major stumbling block between Slick and mystical 
world domination (fortunatly for eveyone involved, It's totally impossible, 
he just doesn't realise it yet) though he has had some minor success 
manipulating the water within his cult members (but that is due to the 
rituals and bonding combined with his Hydromancy). The ritual killing of a 
large animal at Cult gatherings is how he gets sig charges.

---

Ritual of the Great Water God (very rough draft)

Cost: 2 Significant charges

Ritual Actions:
The person the ritual is cast on must go with out food or water for a day 
and recieve a pure water colonic irrigation from the ritual caster, the 
target must then be submerged under water until they pass out and their 
lungs fill up with water. The target must then be pulled out of the water 
and have their lungs emptied of water until they can breath normally again.

Effects: Takes 10% off of the target's soul stat and gives them 10% in a 
Skill called "Favour of the Great Water God" which essentially gives a 
person access to minor Hydromancy without actually having to be obsessed 
(they can get minor charges, which the cultists are encouraged to do in 
their spare time outside official Cult gatherings, and spend them on minor 
random hydromancy magick) The Skill can be increased as any other skill, but 
the ritual has to be repeated every 333 days.

---

The water does occasionally communicate with Slick willy, which can be 
handle in a few different way;

The Stars Are Right: The water really is a lovecraftian uber-monster that is 
so advanced that it can't even really be bothered to wipe out humanity, but 
will do favours for those closely enough connected to it and who join 
together the "captive" water within living animals with large badies of 
water by drowning said animals or humans.

Ghost in the Well: The communication with the "water" is actually the subtle 
machinations of a drowned Demon who latched onto Slick Willy while he was 
stuck at sea, and has been feeding him rituals and power for reason that 
only it knows.

Dead men tell some tales: It's his old crewmate in Demon form, but the agony 
of his death sent him so mad that he now really beleives he IS a 
Lovecraftian Water God, and is possibly being fed rituals by yet another 
external entity for reason mysterious.

OR, It's all in your mind: Everything is pretty much a fantasy created when 
Slick's mind snapped out at sea, he escaped from a mental institute and has 
managed to get the job as a security guard through lies and cunning, the 
Cult is half a joke played on him and half serious as the Water god is in 
his head but his hydromancy powers have started to make him seem like he is 
actually right, which is scareing the bejeesus out of the Cult members, but 
they don't dare leave for fear of retribution.
The ritual is total BS in this case, and he has created a strange telepathic 
bond with the Cult members initiated with it that enable them to use his 
powers for minor effects, while sucking their souls.

Whatever the situation, where the Cultist's lost Soul Stats go should 
probably stay a mystery.

---

Sorry if it got a big nonsensical at bits, I'm tired, I won't be able to 
reply for a while, but please feel free to tear apart and recreate in your 
own various images the Weekend Baptists (there is almost a decent idea in 
here, though I could be imagining it)





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