The Snake (was Re: [UA] Fudge?)

Mike Lake mdlake at well.com
Tue Feb 22 07:33:07 PST 2005


> Have you written up channels for The Snake?  I'd love
> to see that Avatar.

    Unfortunately, no.  The scenario structure made the actual avatar
abilities almost inconsequential.  Most of the time was spent in a lengthy
search, so players could get plenty of clues as to what the guy's game was
before they pulled the trigger, and none of the PCs was in a state to get
suckered again.  If pressed, I would build the abilities on four distinct
phases of a no-good relationship: winning sympathy (including blinding the
patsy to the Snake's nature, despite friends' warnings), sizing up what the
patsy has to give, sucking the patsy dry, and suddenly vanishing one day.
That last (91%+) slot should leave the victim unwilling or unable to pursue
the Snake, unless he just cashes in everything for vengeance.
    Taboo: never give the patsy anything you haven't bought with his own
money (or other resources).  Not so much as a stick of gum or loaning a
pencil.  Also, the Snake must always have some plan to make it all up to his
victim.  Some day.
    It's important to distinguish a Snake from someone who is just a sponge.
The Snake doesn't just use his victim; he will ruin his victim, given enough
time, and cut out the back way just after dumping a big, hairy problem on
the living room couch.

> Scorpion replies, "I can't help it. It's in my nature!"
    Bingo.  "'Oh, shut up, silly woman,' said the repitle with a grin.  'You
knew damn well I was a snake before you took me in.'"





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