[UA] Seconds To Kill

Tim Bisaillon knightbane at hotmail.com
Mon Mar 22 05:44:54 PST 2004


Seconds
a game snyopsis by
Tim Bisaillon



It started with several bangs. As our intrepid cabal were involved in a 
horrible gun fight, characters falling like dominoes in a hurricane. When 
the last character was gone, than the adventure began.

12 hours earlier, with the knowledge that they were caught in a gunfight and 
that they died and that it is now 12 hours prior to their deaths. And no 
matter what the characters did to try to avoid the moment, the clock ever so 
closer to their demise.

What would you do if you only had 12 hours to live? Well that was the 
premise for Seconds. A one shot scenario. I had the players create their 
characters and equipped them... and than I told them that one of them did 
something stupid to have brought the Sleepers to them, and a TNI cell team 
as well. I had taken the characters and jotted down their stats and 
equipment.

Thus the opening teaser had the PC's cornered in an abandoned warehouse with 
a lot of music in the background and a lot of bullets flying and 
spells-a-poppin. When the last player fell in the combat, minding you they 
too did a lot of taking down as well, the adventure starts 12 hours prior.

With several clues and the knowledge of the days events, they tried to 
prepare for the combat. But for some reason to know advail. Throughout the 
day as they were trying to uncover what someone had did to call havoc upon 
them, things would just mess up when they tried to equip themselves.

Seconds ticked passed. PC's decided to split up but fate would draw them 
together. They tried to stay as far away fromt he warehouse, but folds in 
universe brought them there. They never did piece together the reason why 
they were marked for death. Though, they did come close, with all the clues 
and red herrings present.

Tim

This message was brought to you by the letter U and the letter A and also 
the number 333.

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