[UA] Con Scenarios

Chris Cooper insectking at yahoo.com
Fri Mar 12 00:48:05 PST 2004


1) Involves one or more faction (TNI, Sleepers, Mak
Attax, Cult of the
Naked Goddess)

Sleepers - except all the PCs are Manchurian
candidates in thrall to a bunch of cliomancers.

All there memories and backgrounds, skills, etc are
all plants.

2) Playable with Pre-Gen or Non-PreGen PCs, which
means the plot can't
revolve around player quirks.

The characters have basic skills but as they play
certain hidden skills come out to play.

(Though maybe that card-based UA chargen I saw
somewhere could work if the
PCs needed to have certain dark secrets to make the
plot work)

To complex. Characters need skill lists and Stat
chunks to use.

3) It should involve Avatars and Adepts, but (and
here's the quirky bit)
not in a hard-to-understand way.

Avatars and rituals - avatars are priests, and rituals
are spells. Adepts are a little too wonky except as
NPCs. 

4) It should be really cool.

What else?  Is there anything else that should really
be present in order
to have the scenario adequately sketch out the
territory of the game and
serve as a good advertisement for it?

1. Combat is a big plus. It is one of the most amazing
sections of UA its what got me hooked. Only in this
one let the players handle their own Wound skills.

2. The skills and penumbras.
If avatars are used, use the channels as skills, but
keep taboos on a separate GM's cheat sheet.

Good luck.

Cheers,

Chris, who has literally dozens of unfinished UA con
scenarios.


=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.

It falls, crashes...
... and is still in its bone cage...

Dead Inside from Atomic Sock Monkey press.


                                      www.atomicsockmonkey.com

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