[UA] The future of UA? (Was Godwalker Preorders)

Alexander Lampros Lampros at uchicago.edu
Mon Mar 1 14:13:49 PST 2004


>
>> UA seems a bit like that. Fortunately it has a
>> higher mobster/Guy
>> Ritchie/Tarantinoesque "cool" factor, so people
>> -can- get into it somewhat
>> more easily.
>>
> True but I think the problem is really in some ways
> the depth factor. I know that depth can be had in any
> game depending on how you run it, but I think there's
> way more layers in UA than in other games of the same
> sort of type. I think in some ways Mage is better
> known because it's more suited to your average gamer;
> it fits into those early days of D&Ding--"I just want
> to wave my hands around and make sit happen, not have
> to think about my personality and my driving force
> which fuels my mojo."

Nah, I think UA is good for new gamers and pretty easy to understand.  The 
characters are actually much closer to normal people - the Obsessions 
actually sort of make magick make sense in our world.

I think the trickis trying to market the game to new gamers.  Probably a 
line of one shots like Jailbreak or Fly to Heaven.  (those two would be 
perfect for new players, except that one requires 9 people and the other 
doesn't work post 9/11.)

Of course, all of this is somewhat theoritical, because I can't imagine 
Atlas has a marketing budget.

Alex



> It's a same quality doesn't equal quanity sold. Cause
> I love this game, I mean it really restored my faith
> in gaming. I was so burnt out by the glut of White
> Wolf crap, by the sea of bad D20 generic fantasy
> supplements clogging the shelf. I had had that
> realization that I really didn't like forking over 40
> bucks for some hardcover gaming book that was 80% full
> of badly written gaming fiction, 14% full of some
> convoluted confusing rules that I probably wouldn't
> use anyway, with 5% of background stuff that was so
> lame I could have came up with something cooler on the
> fly, and that 1% of something actually sort of
> cool...I hadn't gamed for a long time, hadn't bought
> anything in a long time, until I was waiting to pick
> up my pair of new glasses, and decided to kill some
> time by wondering into the gaming store next door and
> spotted UA2...
>
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