[UA] Getting into the GM Screen Madness
Chris Cooper
insectking at yahoo.com
Thu Mar 18 01:42:56 PST 2004
--- Saul <gorbag at swiftdsl.com.au> wrote:
> I doubt a character generator would be all that
> useful. characters pnly have
> 4 stats and a handful of skills, which can be pretty
> much anything you want.
> Most of character creation in the background,
> obsession and so on.
I reckon a list of one hundred Obsessions and Passions
and randomise them together should get some
interesting mixes.
The GM Screens should have basic character creation
and combat rules. The combat rules have quite a few
little quirks. The magic rules should be known by the
various characters. I'm all for easy reference. I'm
such a slut.
Just whip 'em up on Notepad and glue them to some
taped-together cardboard slats. It looks messy and
shoddy, but it matches UA's dingy and cheap
atmospherics.
> Here's an acronym no-one has mentioned yet: TNI (The
> New Inquisition). There
> aren't that many, really.
And don't forget SONG and the dreaded S.
Cheers,
Chris, who now describes UA as the crime-horror game
with low budget special effects.
=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.
It falls, crashes...
... and is still in its bone cage...
Dead Inside from Atomic Sock Monkey press.
www.atomicsockmonkey.com
__________________________________
Do you Yahoo!?
Yahoo! Mail - More reliable, more storage, less spam
http://mail.yahoo.com
More information about the UA
mailing list