[UA] [OT] Godlike
James O'Rance
jorance at hotmail.com
Wed Mar 17 04:29:32 PST 2004
>>>Its got Greg Stolze listed as a main author, so I'm inclined to think
that it might be worth the read just for the writing of it. But I thought
I'd ask.<<<
I was a bit anti-thrilled with the tone of GODLIKE's intro, which I
basically sum up as "Hey, metaplot sucks! But here's a game set in WWII with
a detailed history, and it's implied you should stick to it, which is
effectively the same thing!"
As it happens, Stolze wrote the bits that I like (which is fortunate, for he
is my favourite Everway author, after Jonathon Tweet) - the rulesy bits.
Just as UA is a more sophisticated and refined version of the Call of
Cthulhu ruleset, GODLIKE is a more streamlined, sophisticated, and powerful
reworking of the Storyteller-style dice pool core mechanic.
If I didn't have a really cool diceless supers RPG that suits me well (the
Marvel Saga game), or if I was running supers for people who -needed- dice,
I'd use GODLIKE without hesitation.
More ORE games would be lovely. I join that throng that desires them.
--
james o'rance
http://www.livejournal.com/~sim_james
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