[UA] BoUA: Con Scenario? (Call For Submissions?)

Alex Lampros alexlampros at airpost.net
Sun Mar 14 13:35:58 PST 2004


I like "Jailbreak" or "Strange Days" from One Shots.  Strange Days gives a 
good sense of  the game.

Avatars are very cool and not terribly difficult to explain (almost by 
definition, really.)  I think adepts are fine too, it takes 5 minutes at 
most to read through some photocopied spell descriptions.  And they seem 
to be a lot of people's favorite part of  the game.

If you design your own campaign, I'd make the PCs a cabal of your own 
creation - like "mobius dick" or "the hunt" from the book (although those 
two never struck me as terribly interesting.)  They've got reports of some 
magickal item they want to go find. Put in as much deception as possible - 
drunks who seem to be dipsomancers (Assuming one of the PCs is a 
dipsomancer), some of the stuff from the "Unexplained" chapter, et 
cetera.  Maybe the whole thing is a deception, or the item turns out to 
work very differently than it should, or something.

Alex

On Thu, 11 Mar 2004 18:54:21 -0500 (EST), <gaston at math.sunysb.edu> wrote:

> I was trying to think of a good con scenario to run, and then more 
> broadly
> of what would make one.
>
> Here's what I came up with:
>
> 1) Involves one or more faction (TNI, Sleepers, Mak Attax, Cult of the
> Naked Goddess)
> 2) Playable with Pre-Gen or Non-PreGen PCs, which means the plot can't
> revolve around player quirks.
> (Though maybe that card-based UA chargen I saw somewhere could work if 
> the
> PCs needed to have certain dark secrets to make the plot work)
> 3) It should involve Avatars and Adepts, but (and here's the quirky bit)
> not in a hard-to-understand way.
> 4) It should be really cool.
>
> What else?  Is there anything else that should really be present in order
> to have the scenario adequately sketch out the territory of the game and
> serve as a good advertisement for it?
>
> gaston
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