[UA] [OT] Godlike
James McGraw
jamesthecatforever at yahoo.com
Sun Mar 14 13:30:08 PST 2004
> What freaked my friend (the potential GM) out was
> the odd placement of
> the genre and mechanics of the game. Most guns, for
> example, have
> roughly the same stats. And yet this is supposed to
> be a "realistic"
> world war two game (or at least ww2 with super
> powers).
I think this is a case of differing definitions of
realism. Godlike is a realistic WWII setting so far as
the likelihood of death, the details of the setting
and the greyness of the morality are concerned. It's
not so realistic in the sense of simulating physical
reality. Maybe in real life your PC, having cleared
that wall, would be too tired to swim across the lake
and warn the Resistance leader that the Gestapo are on
their way. Maybe he wouldn't. The system doesn't sweat
too much over modelling the physics behind these
things, it just draws a fairly abitrary line in the
sand between "possible" and "impossible" and,
providing this doesn't fly too much in the face of
common sense, lets it stand. Guns are a case in point-
unless your character is a real gun nut*, he's not
going to care what model of gun he was shot by, he's
going to care whether he's still alive.
As for Godlike, I think it's a great game. My main
objection is that there's loads of cool stuff in the
setting (mainly the reaction of society to Talents'
existence) that the default "you're all on a mission
to bust some Nazi ass" missions don't cover. But
that's a criticism that is limited to a single chapter
of the book, and probably has more to do with my
unwillingness, as an obdurate Brit, to accept a set-up
that goes out of its way to make you play an American
:)
Poorly-focussed rant over.
*Would a WWII setting feature a greater or smaller
frequency of gun nuts than a typical modern-day USA
setting? Discuss.
=====
james the cat
The best lack all convictions, while the worst
Are full of passionate intensity.
-W.B. Yeats, The Second Coming
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