[UA] [OT] Godlike

Alex Lampros alexlampros at airpost.net
Sun Mar 14 11:58:49 PST 2004


yeah.  Well, there's a lot of WWII history that isn't well known, 
especially as it relates to the US's nasty side.

On Sun, 14 Mar 2004 09:04:01 -0600 (GMT-06:00), Jess Nevins 
<jjnevins at ix.netcom.com> wrote:

> The game is a great deal of fun, although a heavy combat campaign would
> almost inevitably lead to a high rate of character turnover. Which I 
> think is
> a more or less accurate representation of what would happen with these
> kinds of characters.
>
> The world itself is nicely presented. But I do think the presentation of 
> the
> homefront is quite flawed and, dare I say it, poorly researched. There 
> is a
> wealth of data which shows how messed up the American homefront was,
> how much in flux public morale and morals were, how many strikes
> there were, how badly crime increased--in other words, how much of a
> dark side (for lack of a less used cliche) there was in the American 
> homefront.
> And none of this comes out in Godlike.
>
> Of course, one response to that is that in the world of Godlike this 
> isn't
> the case. But the game would have been improved, I think, had this
> information been made a part of the game.
>
> That's just my complaint about the game, though, and it's a relatively
> minor one. On the whole, the game is excellent, and perhaps the ne
> plus ultra of WWII games.
>
> jess
>
>
>
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