[UA] [OT] Godlike
Liam Routt
liam at routt.net
Sat Mar 13 19:07:57 PST 2004
I got Godlike on the strength of Greg's involvement, although I was soon
won over by the concept as well. Unfortunately the friend of mine who
was most likely to run a game of it chickened out, so I haven't actually
played it.
My impression of the system (which Greg worked on, if I'm not mistaken)
was extremely positive. Erik Lee mentioned it seemed a bit White Wolf-y,
and while that is somewhat true, it fixes so much about that company's
systems, at least for me.
For starters, there are two aspects of success (number of matching dice,
and value of matching dice), which gives you a lot more to work with.
Indeed, that alone is the basis of almost all the cool stuff that the
system does. Because there are two axes of success Greg can pretty much
do combat in a single roll per combatant, and he has a lot to work with
for the super powers. There are dice that are fixed at a certain value,
and dice that may be set to a value, for example, giving quite simple
mechanics to create powerful skill interactions.
What freaked my friend (the potential GM) out was the odd placement of
the genre and mechanics of the game. Most guns, for example, have
roughly the same stats. And yet this is supposed to be a "realistic"
world war two game (or at least ww2 with super powers). It can be hard
for some people to reconcile the efficient beauty of the system with
what it is trying to do.
The system also relies heavily on the GM to walk that line for the
group, and define it. My friend ran a game for some other people and
found the super powers (even simple ones) walked all over the normal
people. My feeling, listening to his description, was that *he* was the
one failing to deal with the super powers, and effectively letting the
players fast talk him and bamboozle him. You have to be ready to deal
with powers and face them with cold hard steel in an unforgiving manner,
or else you will end up with a four-color superhero world (which could
be what you want). My friend was willing to push blame for his failures
on to the system, which I think was really unfair.
In summary, I was very impressed by Godlike. It is the only WW2 game I
can envisage playing. I think the system was elegant and avoided a lot
of complexity that gets drawn in when "reality" and "guns" are in the
same room. For all that reason, though, I think it has the potential to
confuse some potential players.
Take care,
Liam
--
Liam Routt liam at routt.net
Darcsyde Productions http://www.darcsyde.org/
-- still waiting for the Absolute Destiny Apocalypse --
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