[UA] Con Scenarios

Matt Norwood rowan at media.mit.edu
Fri Mar 12 11:05:59 PST 2004


> Sleepers - except all the PCs are Manchurian
> candidates in thrall to a bunch of cliomancers.
> 
> All there memories and backgrounds, skills, etc are
> all plants.

I mulled over an idea like this for a UA campaign as a way to introduce 
players to the game. I would start them all off as office workers in a 
soulless cubicle-farm that gets increasingly surreal as they peel back 
layers of unnatural weirdness. Then, one fateful day, they each get a 
blank white button (an Invisibles reference) in their mailbox, or stuck 
in a McDonald's takeout bag (?), or somewhere: this is the cue for their 
submerged super-assassin personalities to rise to the surface and swing 
into action in their mission to eliminate the occult menace running the 
company.

I figured this would give them time to acquaint themselves with the 
setting and a few occult elements at street-level before allowing them 
some global-level powers. I also thought about eliminating most of the 
occult elements in favor of a "government mind-control" theme: their 
characters might all be the result of a secret pseudo-government 
project, but as they get deeper into the conspiracy and start to see 
more and more Unnatural things, they start to realize that they're each 
unconsciously channelling the Two-Faced Man. Of course, you only get the 
player reversal of expectations on their first mission, but you could 
still run an interesting game with a team of Two-Faced Men dropped into 
various situations and forced to invent new identities every adventure. 
Then you could start playing with the themes that surround that 
archetype: they are approached by outside agencies, one or more of them 
become double agents, they begin to suspect that they're being lied to 
about who they "really" are, etc.

Matt Norwood





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