[UA] Con Scenarios
Matt Norwood
rowan at media.mit.edu
Fri Mar 12 11:05:59 PST 2004
> Sleepers - except all the PCs are Manchurian
> candidates in thrall to a bunch of cliomancers.
>
> All there memories and backgrounds, skills, etc are
> all plants.
I mulled over an idea like this for a UA campaign as a way to introduce
players to the game. I would start them all off as office workers in a
soulless cubicle-farm that gets increasingly surreal as they peel back
layers of unnatural weirdness. Then, one fateful day, they each get a
blank white button (an Invisibles reference) in their mailbox, or stuck
in a McDonald's takeout bag (?), or somewhere: this is the cue for their
submerged super-assassin personalities to rise to the surface and swing
into action in their mission to eliminate the occult menace running the
company.
I figured this would give them time to acquaint themselves with the
setting and a few occult elements at street-level before allowing them
some global-level powers. I also thought about eliminating most of the
occult elements in favor of a "government mind-control" theme: their
characters might all be the result of a secret pseudo-government
project, but as they get deeper into the conspiracy and start to see
more and more Unnatural things, they start to realize that they're each
unconsciously channelling the Two-Faced Man. Of course, you only get the
player reversal of expectations on their first mission, but you could
still run an interesting game with a team of Two-Faced Men dropped into
various situations and forced to invent new identities every adventure.
Then you could start playing with the themes that surround that
archetype: they are approached by outside agencies, one or more of them
become double agents, they begin to suspect that they're being lied to
about who they "really" are, etc.
Matt Norwood
More information about the UA
mailing list