[UA] Varying skill costs . . .
Chad Eagleton
ceagleto at yahoo.com
Fri Mar 12 09:39:42 PST 2004
> Sure, Chad. That's dandy but when I as GM throw
> baited
> hooks for th player to bite on and they don't
> because
> maybe they feel that piece of plot hook is what
> their
> character would bite down on that's not my problem.
> I
> have down my share of the work.
Not quite sure what you're saying here, Chris...
>
> I've had the same and other problems sitting in both
> sides of the equation. In fact I have played with
> your
> GM (who is a completely different person) and he
> runs
> games the same way he plays them.
I understand, and he does, which is why I don't game
with him anymore...
>
> It's just that your GM has been given lots and lots
> of
> GMing advice (which he has chosen to ignore) I think
> it's time for the players to get told what to do.
>
I agree with you...every book does have it's advice
for the GM section (which a lot of people do seem to
have skipped), and there should probably be an advice
to the players section...but I was just trying to say
that I didn't think there were any reason to add more
rules or differences in point costs, because the
problems we were talking about could easily be handled
by having a simple talk with your gm, or with your
players...
chad
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