[UA] Varying skill costs . . .

Alex Lampros alexlampros at airpost.net
Wed Mar 10 23:24:11 PST 2004


On Wed, 10 Mar 2004 12:50:59 -0500, Susan Dohnim <bibadoo at hotmail.com> 
wrote:

>> From: Chad Eagleton <ceagleto at yahoo.com>
>
>> > Don't be ridiculous! GMs have enough work as it is
>> > without having to make
>> > "Cat Lover" or "Hold my Breath" into skills as
>> > relevant as "Charm",
>> > "Notice", and "Struggle".
>>
>> Why? You can't throw in like one situation, say every
>> other game, where Stan The Breathing Man gets to hold
>> his breath? Say to retrieve the weapon the psychic
>> said was at the bottom of the river or to walk into
>> the house where the dead body has lain festering for
>> two weeks in 90 degree weather?

The skill is still useless in a way, in that if you didn't haveit you 
wouldn't need it.

alex



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