[UA] The Future of UA?

Chris Cooper insectking at yahoo.com
Wed Mar 10 04:43:46 PST 2004


--- Liam Routt <liam at routt.net> wrote:
> Look, what I'm trying to say is that this sort of
> project is a great 
> idea, but it seems to me it'd be more profitable to
> focus on creating 
> new material, particularly new material to grow the
> player-base for UA. 

I have tried to work on Big Projects before and
although everyone's keen initially, it very quickly
dies away under a clash of egos. If I'm going to
invest my free time (which is currently divvied
between art assignments, writing a novel, and writing
an RPG) I want a result which will be worth the time I
spend.

> While it is nice to edit and PDF up the existing
> material, it does not 
> particularly make it more accessible, and it isn't
> likely to stimulate a 
> large number of new players.

If new players to UA producer their own stuff that's
cool, why not pat them on the back in an unpatronising
way by producing a PDF with their stuff? That'll
encourage new gamers - or people who wish to purchase
more UA books.
 
> I don't mind what people do with their time, I
> should add. I'm just 
> trying to indicate that perhaps this focus and drive
> could be harnessed 
> slightly differently.

I'm in agrrement with you, Liam, but I want to test it
out first and once it works we can all buckle down and
write something big. Like the next UA book.

Why put your foot down and say what you'd like to see
done up for UA.

I can see the need for a street-level based campaign,
but wh is going to fork out the time for that? 

> Take care,

You as well.

Cheers,

Chris.

=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.

It falls, crashes...
... and is still in its bone cage...

Dead Inside from Atomic Sock Monkey press.


                                      www.atomicsockmonkey.com

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