[UA] Varying skill costs . . .

Greg Stolze holycrow at mindspring.com
Mon Mar 8 19:03:27 PST 2004


>
>As for more obscure skills, like the Cat Lore, I think that they fall in the
>Accounting skill category.  They run counter to the point of the game,
>unless of course the individual with the skill is a proto-adept or something
>like that.

Another factor to consider is whether you really NEED more than 15% in Cat
Lore.  Are you expecting a lot of highly stressful cat care crises?  ("The
hairballs... just... won't... STOP!")  If you take something where almost
all imaginable checks are minor, you don't need to spend a zillion points.

-G.

Who now wants to run a game where the really sexually alluring GMC is
heavily into cats and won't look twice at anyone who can't explain the
difference between a Seal Point and a Blue Point Siamese.





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