[UA] Varying skill costs . . .
Greg Stolze
holycrow at mindspring.com
Mon Mar 8 19:03:27 PST 2004
>
>As for more obscure skills, like the Cat Lore, I think that they fall in the
>Accounting skill category. They run counter to the point of the game,
>unless of course the individual with the skill is a proto-adept or something
>like that.
Another factor to consider is whether you really NEED more than 15% in Cat
Lore. Are you expecting a lot of highly stressful cat care crises? ("The
hairballs... just... won't... STOP!") If you take something where almost
all imaginable checks are minor, you don't need to spend a zillion points.
-G.
Who now wants to run a game where the really sexually alluring GMC is
heavily into cats and won't look twice at anyone who can't explain the
difference between a Seal Point and a Blue Point Siamese.
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