[UA] Varying skill costs . . .
Greg Stolze
holycrow at mindspring.com
Mon Mar 8 18:57:46 PST 2004
>The bigger prolem is that you want players to take wacky skills like Cat
>Lover, because they make the character more interesting.
Well, one cure for that is to say before character generation "I'm giving
each of you 30 free skill points with a caveat: They must be used on a
single skill that is not useful for investigation, combat, subterfuge,
perception or stealth."
-G.
Cultivate efficient neurosis.
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