[UA] Varying skill costs . . .

Rayburn, Russell E. RERayburn at Columbus.gov
Mon Mar 8 16:00:51 PST 2004


Well, I see what Susan is saying and think she's got a valid point.

It's not just how well the character fits in with the game world, but how
the character fits with other characters.

In an investigation heavy game ( for instance ) firearms and HTH skills are
of little value.  What's the street fighter with 65% Busta Cap in Yo Ass and
72% in Bitch Slap gonna do in the library?  OTOH, Find Obscure Trivia 67%
and Witty Retort 69% are friggin useless in a dark alley.

So if there is a mixed game ( aren't they all? ) then you'll need some
investigation and some combat skills.  Finding the balance between those
extremes is tough.  If the game is lopsided towards one or the other then
some players are going to be cooling their heels until their "good part"
shows up.

-Rus


-----Original Message-----
From: Liam Routt [mailto:liam at routt.net]
Sent: Monday, March 08, 2004 6:36 PM
To: The Unknown Armies RPG Mailing List
Subject: Re: [UA] Varying skill costs . . .

<snip>
> Because "balance" is all about what one character can do relative to what 
> other characters can do. If one is relevant and useful in all situations, 
> and one isn't . . . . well, sorry, but the cat-lover might just get a 
> little bored.

See, I don't see that. 
</snip>



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