[UA] Varying skill costs . . .

Susan Dohnim bibadoo at hotmail.com
Mon Mar 8 15:37:13 PST 2004


>From: "Matthew SPEIGHT" <mspeight at adelaidebank.com.au>

>In which case, it's up to the GM to make it relevant and avoid boring
>the cat-lover. The player wouldn't have selected the skill if it wasn't
>somewhat important to the character.

Don't be ridiculous! GMs have enough work as it is without having to make 
"Cat Lover" or "Hold my Breath" into skills as relevant as "Charm", 
"Notice", and "Struggle".

That's not to say that they shouldn't give characters an opportunity to use 
these unique skills --  just that it's going to be almost impossible to make 
them even half as relevant as other skills. And what happens when granny, 
with her Cat Lover: 50 rolls above her mind when making that check? Ah, 
well. I'm sure something cat-centered will be important a few sessions from 
now.

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