[UA] Varying skill costs . . .

Matthew SPEIGHT mspeight at adelaidebank.com.au
Mon Mar 8 15:12:04 PST 2004


>>> bibadoo at hotmail.com 9/3/04 9:22:48 >>>
>Because "balance" is all about what one character can do relative to
what 
>other characters can do. If one is relevant and useful in all
situations, 
>and one isn't . . . . well, sorry, but the cat-lover might just get a
little 
>bored.

In which case, it's up to the GM to make it relevant and avoid boring
the cat-lover. The player wouldn't have selected the skill if it wasn't
somewhat important to the character. In the case of the cat-lover, the
plots the GM devises should incorporate the weirdness of cats, even in
as small a way as does Garder of Weeds.

eh, my two hardened notches

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