[UA] Adept avatars

Alex Lampros alexlampros at airpost.net
Mon Mar 8 12:48:41 PST 2004


I'd be wary of allowing any adept/avatars in a global game.  If you're  
spending that many points on supernatural stuff, will you have enough left 
to make your character interesting?  I'd probably only allow it if I knew 
the character was a good roleplayer.

I think most of the possiblities you mentioned below would break taboo.  
Merchants would probably have to expend a lot of money getting deals to 
work, for example.

I had an idea that involved a Pilgrim/Entropomancer.  He was a v ery 
anxious sort, perpetually scared that some harm would come to his family.  
His Pilgrim skill was "make my family 100% safe".  His obsession with the 
ablity of dumb chance to kill eventually turned into Entropomancy.  My 
plan was to have him eventually challenge the current Pilgrim: The current 
pilgrim moves towards a definable goal, whereas this Pilgrim moves closer 
and closer to something that will never totally exist (his family will 
never be safe enough for him.)  I guess it was "the Mystic" or something, 
because it reminded me of a religous striving for salvation or eternal 
peace - you're never going to totally get  there.

alex

On Mon, 8 Mar 2004 12:28:42 -0800 (PST), d * <red_kittens at yahoo.com> wrote:

> Which of the Adept schhols and the avatat archetypes
> mesh best together?
>
> We're seen the scariness of the Freak (Mystic
> Hermaprodite and Epidomancer)
>
> but which other ones would fit well? Or really badly?
> Which would GMs not allow in their games?
>
> Merchant Plutomancers?
> Fool Entropmancers (or does knowing that your
> archetype is VERY lucky lessen the risk?)
> Executioner Thanatomancers? Or Dark stalkers?
>
> True King Urbanomancers?
>
> Thoughts, of you'd be so good...
>
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