[UA] Bizarre text distribution model
Alex Lampros
alexlampros at airpost.net
Thu Mar 4 21:55:55 PST 2004
A lot of industries are going to have to learn to work with Kazaa. The
ransom idea sounds pretty good, actually.
I also think the impact of Kazaa will be less for products like UA, for
the same reason that its less for novels. If you're going to spend a lot
of time reading something, its better to have it in print. Part of the
problem is I don't want to spend $30 for something I'm going to spend
three hours reading, which is about all the time most white wolf or D20
supplements are worth. Its not so much a choice between Kazaa and paying
for it, its a choice between Kazaa and reading it in the local Barnes and
Noble.
In any event.
I've only once seen an Unknown Armies game on Kazaa, and I spend a lot of
time on Kazaa. So I don't know that its an issue.
Alex
On Thu, 19 Feb 2004 06:39:37 -0800 (PST), Chris Cooper
<insectking at yahoo.com> wrote:
>
> --- Saul <gorbag at swiftdsl.com.au> wrote:
> The question I have is: do small-time game
>> writer's really lose much from Kazaa?
>
> Yes.
>
> I realise that
>> you can easily find mainstream D20 or White Wolf
>> stuff on there, but is there even enough of a market
>> in the first place that the little guys' stuff shows
>> up in searches?
>
> Locally, before KAZAA, White Wolf games sold three
> copies of each new release to any other game.
>
> That has dropped to nil. White Wolf games now return
> less than 1% of the market cost of bringing them in
> and giving them shelf space. The games come in and
> don't sell. And if it's a reasonably decent product
> (like the Players Guide to Changing Breeds), people
> are now quite open about downloading copies - some
> even sport a bit of pride spreading this about (one
> guy told me he had every copy of the Vampire Revised
> edition and he hadn't paid a sent. He thought the
> stuff being sold was overpriced and this was him
> "teaching" the retailer a lesson).
>
> You may know more than I do, but in
>> my limited experiments, it's pretty hard to find
>> anything but the big guys.
>
> Most game stores used to experiment. The only reason
> why the local store used to get in Unknown Armies is
> because I would sell it. All copies of the core
> rulebook have been sold.
>
> The problem is that small press games are
> downloaded/traded as "favours" and tidbits for the
> bigger, more popular games.
>
>> If you did do it, it would be good to release bits
>> and pieces as you go along, whether extracts or
>> other random stuff you have lying around. Also,
>> don't let people SELL the book without paying you
>> (once it's out) letting them give it away for free
>> would be quite sufficient. Make them pay you more
>> if they want to try and sell it.
>
> There's a guy at work how is a KAZAA limpit. He sucks
> that place dry for porno shit. Of course, he uses his
> home computer, which he brings to work (this is
> hideoously unethical, but he's the boss' chum).
>
> I'm waiting until something I wrote or illustrated is
> found floating in his hard drive. Then my anger finds
> a place to vent.
>
> Cheers,
>
> Chris.
>
>
>
>
> =====
> The little bird that is the song in my heart
> is too tired to be carried
> by its battered wings.
>
> It falls, crashes...
> ... and is still in its bone cage...
>
> Dead Inside from Atomic Sock Monkey press.
>
>
> www.atomicsockmonkey.com
>
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