[UA] New GM - help me
Jakob Pape
jakob at discord.freeserve.co.uk
Sat Feb 21 07:59:03 PST 2004
Hi - next week I'm going to start running my first game of Unknown Armies, and I was hoping the list could help me out with a couple of rules queries.
Firstly, is there a reason why close combat is deadlier than firearms? Since a critical with a gun does maximum damage for that gun, but a close combat critical is fatal, a knife seems like a better weapon to use than a gun, especially on tough opponents (e.g. epidermomancers with 250 wound points), and particularly at low skill levels. My idea is that, instead of an instant kill, a hand-to-hand critical should do damage equal to the skill of the hitter - so for a skilled fighter that's a lot, but it's not a 1% chance of an instant kill on the Freak for example.
Secondly - I'm looking for help with the insanity system. Now, I know it's the best system I've ever met in an rpg, but I still feel like tinkering a bit - it doesn't seem right that a 'normal' (0 hardened notches) character has the same chance of freaking out when he's shot at, as he does if he shoots a helpless opponent in the head. It seems to me that if the violence stress is much higher than the hardened notches of the character making the check, there should be some kind of penalty; what do you think?
Any suggestions?
Jakob Pape
"We only go around once,
There's no time to be afraid."
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