[UA] The Dead Man's Hand
Bruce MacMonkey McSpade
greatbuthulhu at hotmail.com
Thu Feb 26 18:12:59 PST 2004
>From: "Hammons, Jade" <jade.hammons at attws.com>
>
Jade,
I really like this.
But man an artifact like this in the hands of say, TNI, is an absolutely
terrifying prospect. What about some kind of tweak, like a soul stat drain
to help activate the ritual. Thoughts?
Other than that , man, nice work.
MacMonkey
>This has been occupying my thoughts for the last couple days, so I
>thought I better right it down and get that demon OUT! Hallelujah
>
>The Dead Man's Hand
>
> To activate the hand's magic it must be bathed in approximately
>a pint of very special blood. As this is done the hand 'rehydrates'
>until it once more looks alive, or at least freshly severed. When this
>happens, the fingers release the cards, which rapidly age and decay into
>dust before they are able to reach even the base of the artifact. The
>5th care can now easily be removed from the base. Written on the face of
>the card (most often a Joker) is the name of the last victim of the
>hand's magic. When first rediscovered the name on the Joker is John
>Fitzgerald Kennedy.
>
>The blood has a certain number of requirements, all attached to the
>Hand's legacy.
>- The blood must be from a pre-meditated murder victim. The killing
>cannot be accidental, or random. The killing must be in cold-blood.
>- The victim must have been killed because of a misunderstanding. The
>killer will think there is a reason to kill the victim, but that reason
>must be invalid or completely false.
>- The blood must be from the victim of a revenge killing. In other
>words, it can't be because, 'I think you are going to kill me', but must
>be 'I think he killed my brother'
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