[UA] [OT] MBM
Greg Stolze
holycrow at mindspring.com
Thu Feb 19 12:19:20 PST 2004
>OK, gotta ask...
>
>What the heck is Meatbot Massacre?????
Well, many moons ago I came up with what I thought was a pretty nifty rules
concept. I called it "semiotomatic" because it would "automatically"
communicate your actions through dice choice. Thus, your dice do the
talking -- "semiotics".
Okay, THAT part maybe isn't so clever. In playtesting, it emerged that
this was a great combat system one-on-one, but for a GM trying to run five
opponents it was a TOTAL NIGHTMARE. But (I reasoned) it would be good for
a big dumb robots-fight-in-an-arena game.
Then Dan heard about it... somehow? I don't remember where I mentioned it.
He started asking to see what I'd done, and then he prettified that and
resparked my interest and now I'm playtesting it and half-assedly trying to
get it in shape for release.
-G.
Cultivate efficient neurosis.
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